"GRAMMATRON is grappling with the idea of 
spirituality in the electronic age."  
The New York Times

"A colosssal hypertext hydrogen bomb dropped on the literary landscape..." Time-Warner's Pathfinder

"A rollercoaster ride through textspace... click to enter GRAMMATRON and you're pulled into a machine eye's view of both storytelling and story theory...intense." MSNBC's The Site

"Amerika's work exemplifies how online literary creations are developing into an entire multi-media experience...hypertext works like GRAMMATRON are far a few between." Wired

"...the first major Internet-published work of fiction to produce an experience unique to the medium." The Village Voice

"The end of postmodernism and the beginning of Avant-Pop." Die Zeit

"The world's most ambitious cybernovel." The Australian

The GRAMMATRON project is a "public domain narrative environment" developed by virtual artist Mark Amerika in conjunction with the Brown University Graduate Creative Writing Program and the National Science Foundation's (NSF) Graphics and Visualization Center as well as with the support of many individuals without whom none of this would be possible.

The project consists of over over 1100 text spaces, 2000 links, 40+ minutes of original soundtrack delivered via Real Audio 3.0, unique hyperlink structures by way of specially-coded Javascripts, a virtual gallery featuring scores of animated and still life images, and more storyworld development than any other narrative created exclusively for the Web. A story about cyberspace, Cabala mysticism, digicash paracurrencies and the evolution of virtual sex in a society afraid to go outside and get in touch with its own nature, GRAMMATRON depicts a near-future world where stories are no longer conceived for book production but are instead created for a more immersive networked-narrative environment that, taking place on the Net, calls into question how a narrative is composed, published and distributed in the age of digital dissemination.

The GRAMMATRON project has been exhibited at many international museums and festivals including Ars Electronica, The International Symposium for Electronic Art (ISEA), SIGGRAPH 98, The Telstra Adelaide Arts Festival (South Australia), Virtual Worlds 98 (Paris) and the International Biennial of Film and Architecture (Graz).

GRAMMATRON was one of the first works of Internet Art to ever be included in the prestigious Whitney Biennial (2000).

You can enter GRAMMATRON now or visit the companion theory-guide called Hypertextual Consciousness or, if you prefer, go to The Alt-X Online Publishing Network to see where this all started.

For essays and articles on the developmental process behind GRAMMATRON, see Mark Amerika's Amerika-Online column at Alt-X.